
A new format: folks ask questions and we talk on air about them, with the asking person. The inaugural question comes from Sleazy_B: We talk about what tools and methods exist to fully adventure game within the BattleTech Universe. With settembrini and sleazy_b. Music by BLOKKMONSTA, many thanks!
Podcast: Play in new window | Download
Shownotes
- BattleTech Override at Death from Above Wargaming, the MW: Destiny re-scaled Alpha Strike
- BattleForce, the highly underrated Operational Game
Some comments/anecdotes:
1) BattleForce never quite ignited with us. I believe the players did not like to relinquish control of either their characters or acquired NPC allies, and them being wiped out in a few bad rolls.
2) The more the BT progressed in the timeline, the less and less it appealed to me aesthetically. I liked the universe of the late 3rd succession war, with it’s clear connection to pre-Muadib Dune, Spaghetti Westerns and Kurosawa films, exotic strange yet habitable worlds, post-apocalyptic grime, buried treasures and complex patterns of feudal noble houses and failed social experiments. One ironically best displayed by the version I never played or refereed: MechWarrior 1st edition. I hope the franchise goes back to that after the ilClan era.
3) Scale: Yes, it requires some preparation. A good campaign also needs a mapped out relationship web of major players plus the forces they might have at their disposal to be explored and used, especially in connection with a rigid ressource management game.
Operational-Map-Palooza:
https://www.spigames.net/rules_downloads.htm